Automatically populates all relevant fields with data usable to find this object during an automation test Object – Drag object from hierarchy or Assets into this field. Assuming one selects Act On Object, the following fields will appear: Based on the selection, other fields will appear or disappear. For example, Act On Object, Wait Real Time, Make Assertion etc. Step Type – This is a drop down of code step types. In this manner, an entire automation test will be completed and ready for service the moment you stop recording. These actions are converted into code that accomplishes exactly what you just executed. The recorder is a tool that, when activated, records every action you take while playing the game in editor mode. In this manner, a user may write entire tests with minimal manual code writing and a greatly reduced need to debug. After choosing how you intend to interact with the object in your test, the test guide will generate a line of code that meets your specifications and requirements. A user can choose to interact with an element and the game in a number of ways that allow for extremely accurate approaches to developing the perfect automation test. All relevant details about the object are displayed to allow for an informed decision on the next step in a test's development. The test guide allows inspection of any game object in the hierarchy. It is inherently scalable and meets the demand of flexible and consistent code that produces reliable and valuable results. The more a consumer extends the framework in ways custom to their own products, the faster their test development process is. It wraps and extends these resources in a manner that makes writing a test easy, quick, and intuitive. This test code mimics actual player input using Unity's own tools. It provides the necessary resources to make a game test itself. The framework is the core library that bridges the gap between test automation code and Unity game code.
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